1. Main Standings
1.1. National WarCraft League [NWL] - this is competition in e-sport discipline Warcraft 3 TFT between national teams.
1.2. Participants. Participate in this competition can any country.
1.3. Deny participation. Admins of the League reserve the right to refuse in participation any national team.
1.4. Rules. These rules are mandatory for all participants.
1.5. Changes of rules. Any changes in the rules will be announced in the news. The changes take effect immediately after the publication of news. Be attention.
1.6. Game platform. Current game platforn - is official Battle.net server (Northrend).
1.7. Game version. All games must be played on last official version at the time of match start.
2. Structure of Competition
2.1. NWL structure: Group Stage --> Play-off.
2.2. Group stage. Consist of 1 group with 6 teams and 5 play weeks respectively.
2.3. Play-off. In play-off going teams. Top 1 team going to final directly. Top 2 compete with Top 3 in semifinal.
2.4. An equal number of points. If two teams have the same number of points located above the team to victory in a personal meeting.
3.1. Schedule. Schedule any stage of the league is divided into play weeks.
3.2. Play weeks. Play week starts on Monday and ends on Sunday. During this time the teams should agree on the date and time of the match and play it.
3.3. Match time. Every match on every play week is automatically assigned at (CEST, if the summer time). Team which does not show get a technical defeat (waiting time 15 minutes). By mutual agreement teams can cahnge date and time of the match, but only into play week (read point 3.2).
3.4. Replacement players. If a player can not play for any reason, the team manager can replace him by using Wild Card or by agreement from manager of opposite team. Substitute player must play under race specified in team profile. For each replacement must be notified in the comments of the match.
3.5. Postpones. Each team has the right to take a postpone to anyone series in a single match, but not later than 1 hour after the start of the match. By mutual agreement the teams can take more than one postpone of series per match for each team.
3.6. Postponed series. Each team has the right to finish her postponed series. If one of the teams, not answer, or deliberately ignoring, so the other team has the right to request admins of the league for appoint date and time of postponed series. Team which does not show get technical defeat (waiting time 15 minutes).
4. Match Process
4.1. Match place. The channel is assigned in the match comments.
4.2. Match system. Each match between teams consists of 4 or 5 series (matches between players). 3 Solo Series (1x1) BO2, 1 team series (2x2) BO2 and ACE Match (1x1) BO3 (Can play any player from team roster or who already played in this match early).
For victory in any series with score 2 - 0 - winning side get 2 points, loser side get 0 points.
For victory in ACE Match with score 2 - 0 - winning side get 2 points, loser side get 0 point.
For victory in ACE Match with score 2 - 1 - winning side get 2 points, loser side get 1 point.
For victory in any series with score 1 - 0 - winning side get 1 point, loser side get 0 points.
For tie in any series with score 1 - 1 - both sides get 1 point.
4.4. Starting map. By starting map can assigned any map from this list. In next games of the series starting map can not be chosen again.
4.5. Veto right. The winning player / team (2x2) have the right to strike one map from the map pool referred to in paragraph 4.7.
4.6. Map chosen. At the end of the first game (on the starting map), after a subsequent veto of the winning side, next map chooses a loser side from the map pool referred in paragraph 4.7, taking into account the opponents veto and already played map.
4.7. Map pool:
1 on 1: Amazonia, Ancient Isles, Echo Isles, Last Refuge, Terenas Stand LV, Turtle Rock, Twisted Meadows.
2 on 2: Avalanche 1.1, Centaur Grove, Goldshire, Gnoll Wood (TFT version), Lost Temple (ROC version), Turtle Rock, Twisted Meadows.
4.8. Game accounts. Each player must play under the account specified in the team profile.
4.9. Game race. On starting map the player has to play by race specified in line up.
4.10. Host. The host should suit both players. If the players can not reach a compromise, the administration of league reserve the right to choice of host.
4.11. Series sequence.
1 - SOLO 1 Series.
2 - SOLO 2 Series.
3 - SOLO 3 Series.
4 - 2 ON 2 Series.
5 - ACE Match (if needed).
4.12. No observers right. Any player in any game can ask for no observer's. In game can stay one manager from each side, admin or any successful streamer (caster).
: each team has the right to take a postpone to any of the 4 (5) series in a single match, but not later than 1 hour after the start of the match. By mutual agreement the teams can take more than one postpone of series per match for each team.
: in final match any postpones and prepones is prohibited.
4.14. Wild Card. If for any reason, player of any team can not take part in the match, the team manager can use Wild Card - that is to replace this player to another. Provided the next conditions:
- Replaced player was in the team profile before bigining of the match.
- Did not participate earlier in this match in 1x1 series.
Note: in 2x2 possible replace, one or two players, no matter participate they in 1x1 series or not.
Number of Wild Cards per season:
4.15. Technical defeat. If a player or team did not come within 15 minutes to play a series, the team that the player(s) did not show up receive technical defeat in this series.
The team receives technical victory in the must to upload a screenshot of the specified time (/ time) and specified player location on server (/ whois), with a pre-approved channels for the match.
The team receives technical victory in the must to upload a screenshot of the specified time (/ time), with a pre-approved channels for the match.
Without a screenshots victory is not valid.
4.16. Disconnects. If, after disconnection teams has a disputes, the decision to regame or confirm result taking by league admin.
: at the end of the match, management of teams within need to upload the replays in which their players have gained victories.
: at the end of the match, management of teams within need to upload the replays in which their players have gained victories. Results of the match or separate series, without uploaded replays is not valid.
5. Violations and Penalty Points
5.1. Line up. Not submitted line up - 1 penalty point (here and after pp).
5.2. Replays. Not uploaded replays after 48 hours from the end of the series - 0.5 pp (for a replay), including for uploading false replay.
5.3. Game accounts. During the game under the account is not specified in the team profile - 0.5 pp (per player).
5.4. Change race. If a player has changed the race on the starting map, his team gets - 0.5 pp.
5.5. Insults. In the case of insults, disrespect, abuse of profanity against any league member (player, manager, streamer etc.) the team gets - 1,5 pp.
5.6. Technical defeats.
For technical defeat of player - 2 pp. Have a screenshot uploaded to the site required.
For technical defeat of team - 5 pp. Have a screenshot uploaded to the site required.
5.7. Unfair play. For the use of third party programs giving advantage in the game (map hack, lag hack, drop hack, gold hack, skype party etc.) and smurfing (playing on account of other player) the player get technical defeat in series, ban until the end of the current season and the next.
5.8. Playing for two teams. Playing for two teams participating in the season/qualification - technical defeat in series, ban until the end of the current season/stage and the next.
5.9. The limit of penalty points. For every 5 penalty points, the team loses 2 points in the standings.