NWC3L - New WarCraft 3 League

Rules  

Description

Contents:

 

1. Main Standings

2. Structure of Competition

3. Scheduling

4. Match Process

5. Violations and Penalty Points

1. Main Standings

 

1.1. New WarCraft 3 League [NWC3L] - this is a team competition in e-sport discipline Warcraft III TFT.

1.2. Participants. Participate in this competition can any team which has a minimum of 4 players in roster, with the exception of "all stars teams". Under the "all stars team" we mean a team that has in its roster more than 2 players who have a victory in the finals at some "serious" online tournament (for example: Gera Cup, Rus Brain Cup, Hols Cup, Ifeng Cup and etc).

1.3. Deny participation. Any team can not be involved in the case of causing, insulting or unmanner Team Name, Team TAG or Team Logo.

1.4. Rules. These rules are mandatory for all participants.

1.5. Changes of rules. Any changes in the rules will be announced in the news. The changes take effect immediately after the publication of news. Be attention.

1.6. Game platform. Current game platforn - is official Battle.net server (Northrend).

1.7. Game version. All games must be played on last official version at the time of match start.

 

2. Structure of Competition

 

2.1. NWC3L structure: Qualifier --> Group Stage --> Play-off.

2.2. Qualifier. Overturned (loser goes next) single elimination.
In qualifier act King of The Hill system for 4 players.
In group stage going team, which win 1 one single match.

2.3. Group stage. One group with 12 teams - round robin.
In group stage act Classic System 4 Solo Series (1 on 1) Bo3, and 1 team series (2 on 2) Bo3.
In play-off going top 6 teams. If two teams have the same number of points, the team that won in a personal meeting is located above.

2.4. Play-off. Classic double elimination.
In winner bracket act Classic System 3 Solo Series (1 on 1) Bo3, and 2 team series (2 on 2) Bo3.
In loser bracket act King of The Hill system for 4 players.

 

3. Scheduling

 

3.1. Schedule. Schedule any stage of the league is divided into play weeks.

3.2. Play weeks. Play week starts on Monday and ends on Sunday. During this time the teams should agree on the date and time of the match and play it.

3.3. Match time. Every match on every play week is automatically assigned at Sunday 17-00 CET (CEST, if the summer time). Team which does not show get a technical defeat (waiting time 15 minutes). By mutual agreement teams can cahnge date and time of the match, but only into play week (read point 3.2).

3.4. Replacement players. If a player can not play for any reason, the team manager can replace him by using Wild Card or by agreement from manager of opposite team. Substitute player must play under race specified in team profile. For each replacement must be notified in the comments of the match.

3.5. Admission to play-off. In this matches can participate only players who played in the group stage at least 3 matches (not series). If a player has been declared for the match, but doesn't play, then that match is not included in the participation total.

 

4. Match Process

 

4.1. Match place. The channel is assigned in the match comments.

4.2. Match systems.
Classic: Each match between teams consists of 5 Bo3 series (matches between players). Bo3 or the best of three - to win the series player need to win 2 maps. One player can participate only in 1 solo series and 1 team series per match.
King of the Hill: Each team add line up with 4 players. Players which chosen for starting map playing each other, winner stay - loser knock out and can not play again (except Wild Card using). Match countine until one team get 4 points. Same map can not be chosen twice. Winning player can veto one map from remainings. Map pool is the same as for classic system.

4.3. Scoring.
For victory in any series with score 2 - 0 - winning side get 3 points, loser side get 0 points.
For victory in any series with score 2 - 1 - winning side get 2 points, loser side get 1 point.
For victory in any series with score 1 - 0 - winning side get 1 point, loser side get 0 points.
For tie in any series with score 1 - 1 - both sides get 1 point.

4.4. Starting map. By starting map can assigned any map from this list. In next games of the series starting map can not be chosen again.

4.5. Veto right. The winning player / team (2 on 2) have the right to strike one map from the map pool referred to in paragraph 4.7.

4.6. Map chosen. After game on starting map, next map chooses a loser side from the map pool referred in paragraph 4.7, taking into account the opponents veto and already played map (starting map can not be a chosen).

4.7. Map pool:

1 on 1: Amazonia • Concealed Hill • Echo Isles • Last Refuge • Northern Isles • Terenas Stand LV • Twisted Meadows

2 on 2: Basalt Basin • Centaur Grove • Fountain Of Manipulation • Furbolg Mountain  Lost Temple (ROC version) • Synergy • Turtle Rock • Twisted Meadows

4.8. Game accounts. Each player must play under the account specified in his profile.

4.9. Game race. On starting map the player has to play by race specified in line up.

4.10. Host. The host should suit both players. If the players can not reach a compromise, the administration of league reserve the right to choice of host.

4.11. Series sequence.

Qualifier: each match in qualifier played in King of The Hill order.

Group Stage: each match in group stage played in the next order of series:
1 - SOLO 1 Series.
2 - SOLO 2 Series.
3 - SOLO 3 Series.
4 - SOLO 4 Series.
5 - 2 ON 2 Series.

Play-off Winner Bracket: each match in winner bracket played in the next order of series:
1 - SOLO 1 Series.
2 - SOLO 2 Series.
3 - SOLO 3 Series.
4 - 2 ON 2 Series.
5 - 2 ON 2 Series.

Play-off Loser Bracket: each match in winner bracket played in King of The Hill order.

4.12. No observers right. Any player in any game can ask for no observer's. In game can stay one manager from each side, admin or any successful streamer (caster) with delay on his stream minimum 3 minutes.

4.13. Postpones and prepones.
Qualifier: prohibited. Match which will have preponed or postponed series will be freezed in current score.
Group stage: 1 postpone for team per match or more if both teams agreed. Prepones also available. To complete the postponed series, teams are given 2 weeks or it will be freezed in current score. Any team can ask admins of the league to set date and time of postpone if opposite team don't scheduling.
Play-off: 1 prepone or postpone for team per match, but for super final matches all prepones and postpones are prohibited. To complete the postponed series, teams are given 5 days or it will be freezed in current score.

4.14. Wild Card. If for any reason, player of any team can not take part in the match, the team manager can use Wild Card - that is to replace this player to another. Provided the next conditions:
Classic System:
- Replaced player was in the team profile before bigining of the match.
- Did not participate earlier in this match in 1 on 1 series.
- Does not have a transfer or other ban.
- Has play-off admission if it's play-off stage.
Note: in 2 on 2 possible replace, one or two players, no matter participate they in 1 on 1 series or not.
King of the Hill:
- Replaced player was in the team profile before bigining of the match.
- Does not have a transfer or other ban.
- Has play-off admission if it's play-off stage.
Number of Wild Cards per season:
Qualifier: 1
Group Stage: 3
Play-off: 1

4.15. Technical defeat. If a player or team did not come within 15 minutes to play a series, the team that the player(s) did not show up receive technical defeat in this series.
The team receives technical victory in the series must to upload a screenshot of the specified time (/ time) and specified player location on server (/ whois), with a pre-approved channels for the match.
The team receives technical victory in the match must to upload a screenshot of the specified time (/ time), with a pre-approved channels for the match.
Without a screenshots victory is not valid.

4.16. Disconnects. If, after disconnection teams has a disputes, the decision to regame or confirm result taking by league admin.

4.17. Replays. At end of the match, management of teams have to upload the replays. Results of the match or separate series, without uploaded replays is not valid. More details you can find at point 5.2.

 

5. Violations and Penalty Points

 

5.1. Line up. Not submitted line up - 1 penalty point (here and after pp).

5.2. Replays.
Qualifier: not uploaded replays after 1 hour from end of the match - nullified result.
Group stage: not uploaded replays after 48 hours from the end of the series - 0.5 pp (for a replay), including for uploading false replay.
Play-off: not uploaded replays after 1 hour from end of the match - nullified result.

5.3. Game accounts. During the game under the account is not specified in the team profile - 0.5 pp (per player).

5.4. Change race. If a player has changed the race on the starting map, his team gets - 0.5 pp.

5.5. Insults. In the case of insults, disrespect, abuse of profanity against any league member (player, manager, streamer etc.) the team gets - 1,5 pp.

5.6. Unfair play. For the use of third party programs giving advantage in the game (map hack, lag hack, drop hack, gold hack, skype party etc.) and smurfing (playing on account of other player) the player get technical defeat in series, ban until the end of the current season and the next.

5.7. Playing for two teams. Playing for two teams participating in the season/qualification - technical defeat in series, ban until the end of the current season/stage and the next.

5.8. Transfer ban. The player who joins the team after the season or qualification start. If, for any reason, he played in the first match after the joining, it received technical defeat in series and 2.5 pp for team.

5.9. The limit of penalty points. For every 5 penalty points, the team loses 3 points in the standings.

26.12.2020 - 13:07 CET

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